b) Puzzle Making
This process is adequate for complex design problems, or ill defined, as is the case of architectural design. In these cases the lack of information makes it absolutely necessary to add more subjective information from the designer to make the problem of the designer solvable. On the other hand the problem is so complex and ambiguous that the way to take it on is to propose from the start of the design process an adequate tentative solution, as to test if it is correct. This tentative solution is what Luis De Garrido calls the “initial fuzzy proto-solution”.
The ideal initial fuzzy proto-solution is the foundation that allows internal coherence of the object to be designed, such as the fundamental relationship between its basic parts. The ease to propose appropriate initial fuzzy proto-solutions depends on the complexity of the neuronal structure that a designer has been able to reach, based on his genetic inheritance, the development of his brain in the first seven years of their life, and to a lesser extent, the professional experience acquired.
Often to guarantee excellence in the initial fuzzy proto-solutions, the architect is nurtured by three sources of information.
- a. Utilización de precedentes
- b. Utilización de símbolos
- c. Utilización de metáforas
In this stage the designer makes parallel decisions on at least 4 levels of abstraction: conceptual, topological, typological and formal.